Soy Technical Level Designer con más de 6 años de experiencia profesional en la industria del videojuego, especializado en Unreal Engine 5. He trabajado en el desarrollo de títulos AA multiplataforma como Star Trek: Prodigy – Supernova y Transformers: EarthSpark – Expedition, liderando equipos de Level Design y trabajando con sistemas avanzados como el Gameplay Ability System (GAS) mediante Blueprints.
Doy clases de informática, desarrollo de videojuegos y programación visual con Blueprints en Unreal Engine, adaptadas a tu nivel: desde quien empieza de cero hasta quien quiere dar el salto profesional. Explico de forma práctica y directa, con ejemplos reales de producción, no solo teoría de tutorial.
Si quieres aprender a diseñar niveles, montar mecánicas de juego o entender cómo se estructura un proyecto en Unreal de verdad, hablamos.
Availability
Choose a date and time to start booking your class.
Times are displayed in your local time zone.
Can't find the availability that suits your needs?
Yes, you can cancel booking up to 8 hours before the lesson starts, indicating the reason for the cancellation. We will study each case personally to carry out the refund.
Can I modify a booking?
Yes, something unexpected can always happen, so you can change the time or day of the lesson. You can do it from your personal area in "Scheduled lessons" through the option "Change date".
Where are the lessons held?
The class is done through classgap’s virtual classroom. Classgap was developed specifically for educational purposes, including many useful features such as: digital whiteboard, online text editor, webcam, screen sharing and many more. View virtual classroom
How do I pay for the lesson?
At the time you select a lesson or package of hours, you will make the payment through our virtual payment service. You have two options: - Debit / Credit - Paypal Once the payment is settled, we'll send you an e-mail with the booking confirmation.
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