Soy Technical Level Designer con más de 6 años de experiencia profesional en la industria del videojuego, especializado en Unreal Engine 5. He trabajado en el desarrollo de títulos AA multiplataforma como Star Trek: Prodigy – Supernova y Transformers: EarthSpark – Expedition, liderando equipos de Level Design y trabajando con sistemas avanzados como el Gameplay Ability System (GAS) mediante Blueprints.
Doy clases de informática, desarrollo de videojuegos y programación visual con Blueprints en Unreal Engine, adaptadas a tu nivel: desde quien empieza de cero hasta quien quiere dar el salto profesional. Explico de forma práctica y directa, con ejemplos reales de producción, no solo teoría de tutorial.
Si quieres aprender a diseñar niveles, montar mecánicas de juego o entender cómo se estructura un proyecto en Unreal de verdad, hablamos.
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